The cars looked great, though lack a cockpit view, and the tracks are very well represented; driving through the Ardennes forest on Spa is as great as ever. The physics are at the simulation end of the spectrum, so front wheel drive cars act as they should, with the weight at the front pushing the nose if you enter corners too fast. Lift off oversteer is also well represented, and a big boot of throttle will help to straighten out in those moments.
Rear wheel drive cars such as the Mazda RX8 also react as expected; in fact my first drive in one resulted in a big smile on my face, with slides being controllable and steering feeling nice and direct. The force feedback support is effective and helps you to feel the nuances of the various cars, with all suspension movement and travel as well as weight transfer being realistically translated to the player.
On track, the engine and tyre sounds were very good, with engines roaring and exhausts cracking and popping on the overrun. The tyre noise also helped with feedback as to what the car was doing. Apart from this, environmental noise was rather low if there was any at all, giving a rather sterile feel at times. The upgrade system also works very well, the car changing noticeably as I applied various tuning options, it was actually a very enjoyable experience feeling the car improve over time.
During races there were a few issues with lag and opponent engine noise but we were assured this was being worked on and as it is a beta these things are to be expected. As a free to play game this should be accessible for the more hardcore driving enthusiasts and those just wanting something to do in their lunchtime. I was very pleasantly surprised by the slickness of what is on offer and the deep driving experience, hopefully many more will be too.
Interesting to hear about this. Especially if this is only capable of running 8 people at once currently. No idea if there will be changes to the number of people on track or not, it feels like it could certainly handle it. Looks interesting though thanks for the heads up. Ivory Tower , Ubisoft Reflections. Critical Velocity. Cross Racing Championship Extreme Just Games Interactive. Cruis'n Blast. Midway Games , Williams Interactive. Midway Games , Eurocom. Boss Alien , Mad Atom Games.
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United Front Games , Media Molecule. Live and Let Die. Elite Systems International. Gameplay includes a layer of technology research and craft customisation through the team garage facility. Includes five craft classes to progress through and master, from amateur to the slick Hyper Class. After hitting key research milestones within each class, additional crafts with greater performance capabilities are unlocked and form the basis of the next class of research upgrades.
The physical geometry of your craft changes, but the underlying technology will remain. The final class unlocked - ExperimentalTECH - representing the pinnacle craft of each research institute and demonstrating excellence in engineering, are capable of travelling at speeds well beyond the speed of sound and are regarded as scientific breakthroughs. Start your career as a pilot and progress through the campaign to advance your craft technology and increase your pilot standing in the online leagues.
Generate sponsorship, gain research points and accumulate race rewards for pilot progression. Track your progress and compare yourself to friends and the rest of the world through the integrated online leaderboards. Features ten official in-game teams, each with team-specific research specialities unlockable in the final class. Don't want to join the official teams? That's okay - we're including a team builder, too! Show off your skills to the world and aim for champion in our competitive esports leagues - utilising matchmaking systems created by world-leading esports provider, ESL.
Race your way through the tournaments and battle for real-world prizes and glory each season. Expect race seasons, real-world sponsors and featured drivers galore! The division between the rich and poor is at its greatest - Favela-style slums and make-shift buildings form poverty-stricken rings around affluent commercial districts and neon neighbourhoods. Government propaganda and anti-establishment posters litter the streets. The universe comes alive thanks to branding and graphic design elements from the influential, iconic and award-winning designers, 'The Designers Republic'!
Unleash deadly attacks on your opponents. Watch as spider drones tear apart your opponents craft and viruses infect your technology. Enjoy new game modes such as 'Hunted', 'Hunter', 'Time Out', 'Survivor' and the anticipated 'Ghost Zone' - an abstract ultra-fast mode that renders the world as blurred lines and lights.
Please refer to this image for the comprehensive and definitive list of Pledges. If you have any further questions please contact us. Your continued support is what pushes us to keep going and to make this dream come true for all of us. We love you all so very much and it is truely humbling to see how dedicated and enthusiastic our fans and the AG community really is. Thank you so much for everything you have done for us - we couldn't have gotten to where we are without you. Need more personlisation to your tier? You can include Add-Ons to your pledge by simply pledging more than the tier amount — you can do this by following the instructions below!
Increase your pledge in the Pledge Amount Box by the total of the add-ons you want to add. There is no need to change the tier you are currently pledged at unless you also wish to change that — you can do this on this screen. After the Kickstarter campaign has concluded, we will send you an electronic survey to the e-mail you pledged with that will let you allocate the extra funds to the Add-On items! An alternative PayPal option will also be available through our website: www. The survey will be sent out approximately two weeks after the campaign has finished.
It can take between weeks to process the information gained during this period, and a further weeks to send out PayPal invoices, so please be patient with us during this time. If it doesn't scream AAA or fit into a ready-made mould, it's very hard to get the support. Racing games are at our heart. What we are hoping to do, with your help, is to take the pure high-speed racing aspect of AG juggernauts such as WipEout and F-Zero, and add in a whole new boat-load of features that you were gagging for back then, for an up-to-date treatment of this classic genre!
The game will represent not only a next generation reboot of the classic AG Racing genre, but also a drive to bring back the core elements from the most successful and cherished AG racing titles ever made. We believe that past AG offerings only took the concept so far and ended up become a little tired by the end, but don't think we want to hack away at the genre it with a sledgehammer - that's not the goal. We want to use our experience and familiarity with the Wipeout brand and other racers to do what we felt was missing in the original titles. And we want to engage the community YOU to help create the perfect balance.
We're aiming for Formula Fusion to stand on its own merit. After deliberating many times with traditional publishers, investors, attempting to acquire loans and fighting tooth-and-nail to keep our IP, we decided to attempt to make this dream come true by ourselves - through our sheer determination, hard work, the sweat of our brows and the support of our amazing community.
Unfortunately, the reality of that is that money doesn't grow on trees, so whilst being independent gives us the opportunity to truly make the game that we envision, we need your support more than ever to make Formula Fusion a reality. We need your help!